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Oblitus Download] [portable Edition]





















































About This Game Test your limits against a brutal and mysterious world as Parvus, a curious warrior with no memory and a heavy burden. Raise your spear and cast ancient spells as you battle hostile creatures and towering bosses in procedurally-generated 2D landscapes that are both beautiful and dangerous. Answer the call. Break the cycle. Change your destiny.Key Features: Intense difficulty to challenge even veteran gamers Explore four procedurally-generated realms that change each time you play Gorgeous 2D environments featuring dynamic lava/water, realistic lighting, and more Every playthrough is a unique experience with multiple endings to discover Spear-based combat requires both precision and agility Magic system with 22 unique enchantments Unsettling music and immersive sound design with a haunting and mysterious atmosphere From independent developer Connor Ullmann and Adult Swim Games 1075eedd30 Title: OblitusGenre: Action, Adventure, IndieDeveloper:Connor UllmannPublisher:Adult Swim GamesRelease Date: 27 Feb, 2015 Oblitus Download] [portable Edition] Edit: I'm not entirely sure what you people think procedurally generated means. The environement doesn't change. It's the same every single time. You guys don't think Souls games are procedurally generated, do you? It doesn't take 100 hours of playing a game to know whether or not it's generated randomly. Much like in Souls games, when I died and started at the beginning, I could retrace the exact same route I took previously. Nothing changed.----------------------THIS IS NOT A PROCEDURALLY GENERATED GAME, DESPITE WHAT A CERTAIN CURATOR MAY SAYOblitus feels very much like an early access title that will never receive any updates. While the game that exists is alright, there isn't much content, and there isn't much reason to come back for more once you've already played it.Oblitus starts you off in the middle of nowhere with only a spear. You can use the spear for melee attacks, or throw it at enemies and wait for it to respawn in your hands a couple of seconds later. The combat is alright, though collision detection is spotty. You can also jump and roll to evade enemy attacks.There is no procedural generation here. The only thing even remotely randomly generated is the powerups. Everything in the world remains the same once you die and respawn. Speaking of which. If you die at any point, you will be sent straight back to the menu. None of your progress is saved, and starting again will be just like the time you first started. If you pick up any of the 20 or so powerups in the game, they will be gone, and you'll have to pick them up again.There's about three or four bosses total, each varying in attacks and weaknesses. The bosses are pretty terrible, and will either repeat the same moveset over and over again, have a one-hit KO no matter your health or powerups, and\/or not even have an obvious weak spot at all.The game also focuses heavily on backtracking. So you will traverse through an area, pick up something that allows you to break walls, then traverse back through the area exploring areas previously unexplored. This would be great if not for the fact that the entire world is interconnected, and it's possible to fall from the very top, through several loading screens, back down to the bottom. At that point you're better off starting over again.The framerate is spotty. There's no resolution options. There's no v-sync options. There's no options really.It's a really frustrating game, because it looks like the artists made a good game, then whoever was responsible for the gameplay just kind of threw something together from another game, didn't finish, and called it good.You're buying an unfinished game.. It's fun and challenging but way to hard, one life and you don't really gain much life back. I would prefer if it had a more forgiving mechanic but it is a platformer after all. I will say that the underworld is COMPLETE bull\u2665\u2665\u2665\u2665\u2665\u2665.. ONE \u2665\u2665\u2665\u2665 up and your hard work is destroyed........ Could not even play the game due to resolution issues. Options are either fullscreen on or off, off is a window and on scales really bad to the point that I don't see the whole screen.Just really really bad.. Very fun game. If you plan on getting this maybe wait for an update that adds saves or checkpoints because at this point if you leave the game while playing, it delete progress. Should also add new powers and a gallery for the descripction of each power once unlocked, and also you have to have more combos to attack and defende and having a map.Need updates soon.. Alright game, if you don't like repetetiveness than this is not your game. You die a lot, and that can be annoying, but if you along for the ride then this game does somethings right. The bosses are not one of them.But i will list some pros and cons to make things a bit more organized:Pros: Great art, Good music, a cool looking character, cool looking enemies, ect.Cons:The first boss is pretty dang tough, you have to focus on a lot of stuff, mainly dodging a set of attacks, and then hitting the boss in a specified places, kind of ruins the experience. That is probably my only complaint, getting to that boss is annoying, and fighting him is worse. Overall 360\/420, its alright.. https:\/\/www.youtube.com\/watch?v=MqYKp035qhIOblitus is a highly challenging side-scrolling combat focused 2D action game with a Dark Souls-esque influence. The game puts you in control of a mysterious masked warrior who must journey through treacherous environments and battle a variety of vicious creatures and monsters. The game is very combat focused and focuses primarily on using your magical spear to stab enemies with an up close melee attack, or snipe them from a distance with a ranged spear throw attack. The combat is brutal, fast paced, and highly satisfying, each enemy you encounter will put up a fun enjoyable challenge. The game thrives on repetition, utilizing a one life perma-death health system, you will progress through the game by trial and error as you will repeatedly die over and over and use the information you\u2019ve gained through each run through on how to vanquish troublesome bosses or how to progress through the level itself.The presentation of the game is done very well, the atmosphere and art style of the game is absolutely gorgeous and defiantly one of the stronger aspects of the game. The level design is very well done and the variety of worlds, levels, and enemies helps keep things enjoyable despite the heavy emphasis on repeated playthroughs. The game is incredibly punishing, offering no checkpoints, no save points, and a one life perma-death system. The only way to replenish your health is by further risking death by defeating enemies, which results in a very minimal return. The game expects almost near perfection from the players part, so as a gamer one would also expect almost near perfection from the game itself, with demands so high for success, one would expect that the game itself would be able to allow you to at least attempt to accomplish the insane expectations set before you. The game however does not fulfill, or even attempt to fulfill its end of the bargain, as it is riddled with game breaking bugs that crash the game and force you to restart. Being published by Adult Swim Games it makes me almost wonder if the game breaking bugs are intentional and placed in to troll the gamers and if the game is merely a satire of what the original release of Dark Souls for PC was. It is a shame that a game with such an enjoyable concept, combat system, and level design never truly reaches its potential level of greatness due to game breaking bugs.In the games current state I would not recommend the game, even at a discounted price. However if the game ever gets patched and doesnt crash and force you to lose all your progress OR allows you to continually save your progress to prevent the loss from crashing then I would highly recommend the game.http:\/\/noobsthatplaygames.com\/. This game is unfair. And I don't mean that in the good sense, like I'm saying it's hard and forces you to learn and adapt or anything. No, I mean this game is literally unfair. It kills you through things beyond your control. You can't really effectively heal, so each time you take damage you are stuck with it forever. When you die, you don't learn something so that next time you'll do better, you think "well I sure hope next time that boss doesn't prot those two attacks in a row like that 'cause its completely unavoidable." There are no checkpoints or permanent progression of any kind (that I've found; maybe those come later but I doubt it). Every time you die, you need to go through the whole game up till that point, and you need to do it all perfectly or you just die again. The best comparison I can make is that playing this game is like having to do a complete run through the entirety of N, and if you die on any level, you have to restart on level 1. Maybe you are into that; I am not. These designers learned all the wrong lessons from Dark Souls. Bonfires are there for a reason, and if you die in Dark Souls you only lose what you made a conscious decision to risk. You encouter an area, learn the area, master the area and then never have to return there again. Here it's like 'I sure hope you love the first 5 minutes of this game, cause that's what you will spend the vast majority of your time playing.'O, and anything you hear about this game being procedurally generated is a flat out lie. I dunno if I heard that from the devs or from some other source, but the game uses a static map. Certain powerups and occasionally npcs are found in randomized locations each run, but the map itself is constant.

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